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Tuesday, May 04, 2004

To what extent do video game makers have to curb the desire for realism with entertainment? After all, real life is not always that exciting. For some games, getting away to a "real" reality as an escape seems to be part of the fun (eg Warcraft). Whereas some seem to be trying harder and harder to model after real life (eg Splinter Cell). For this last category, they definitely focus on the more exciting parts of reality; however, how long can this keep up? Do we continue until the enviornment is as realistic as possible? Is this the ending point? Or are we moving towards a type of game that is as real as real, except for our control over it? I don't know...just a thought.

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